Version 1.13 Build Notes (Patreon)
Content
Reminder: Save games will still be broken between different builds. I've fixed most of the bugs I found but I haven't had a chance to test things. Plus any time I rename or reorganize objects those items will be broken in the player's inventory. It's safer to start a fresh game. There's always the option to export your character's preset from a previous build and then copy over the txt file into the new installation directory if you want to skip character customization.
Reminder to new Patrons: This Patreon is set to charge up front. Which means when anyone first signs up they'll be charged and then they'll be charged again on the 1st of each month. So if someone were to sign up at 11pm the last day of the month they would be charged then and be charged again at midnight. I'm not sure how clear this is and I don't want anyone feeling like I'm trying to double charge them.
The first proper dungeon is in the game! The entrance is along the cliffs to the east of Redtree. There were a number of things I hadn't dealt with before that I needed to figure out to get proper dungeons in game. The level itself gets loaded when the player uses the entrance. This also changes the lighting setup, changes fog, teleports the player, and spawns the NPCs. Then when the character leaves it cleans everything up behind them.
The dungeon has imps wandering around everywhere until I have the time to make some proper encounters.
I managed to get all of the new outfits into the game. I did however break a few things on the human rig. The jiggle physics on humans was one of the casualties. The other is the thighs have a strange rotation on them during some of the human animations. This leads to the thighs penetrating skirts while the character is running and some general funkiness even when the character is standing idle. I have plans to fix these bugs the next time I work with the human rig.