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... here's another picture of the succubus.  

The dialogue trees for all of the important NPCs in town are now done.  So in the next build people won't run into that generic placeholder dialogue text.  

Now I'm in the process of hooking up the scripting for the early game quests.  I revamped the system to be a lot lighter weight and easier to use than the previous actor based system.  The downside is it's a lot of juggling spreadsheets and hooking up script calls in the dialogue trees.

It probably goes without saying that there won't be time to test and release a build before the end of this month and I want to try and run through the quest trees once or twice myself to make sure they're working.  But once the quest stuff is ready to go the succubus build will be ready to be released.  


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Artem

Looks great! Can't wait to check what the dialogues are about)