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Getting close to wrapping up the succubus animations.  Tweaking her AI a bit to make her combat slightly different, this will still be placeholder until I can put more time into it.  I'm trying to make her grapples fit smoothly into the overall flow of combat which is going to take a few iterations to feel right.  

The plan for the succubus is to make her the boss character that the player encounters at the end of the first dungeon.  The assets for the dungeon are coming along and I have most of the building blocks ready.  But the first version will be one room with the succubus, mostly to give players a chance to see and test her content quickly.  Then when I have the time I'll go back and build the actual dungeon and all the other encounters leading up to the succubus.  

Worked more on the trailer.  I have the locations and shots planned out and I started detailing up those areas and working on the individual post process volumes.  

I also took an afternoon to look over optimization with the current build.  It's not terrible but there's a lot of things I want to go back and clean up and hopefully cut down on the load times a bit.

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