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  • Updated the Human on Human animations to replace the old placeholder scene animations
  • Goblin girls have a few sounds hooked up - these are very work in progress 
  • Added a Human on Minotaur doggy scene if the Human wins in combat per request
  • Environment polish
  • Character preset Importer / Exporter

The character Import/Export stuff is a workaround since saved games don't work well between versions yet.  The player will be able to customize their character in one build, then export that character to a text file, and import the character into a newer build during character creation.  It isn't perfect but it will hopefully save people from making a new character with each build.  There are 2 button locations to export.  One is during actual character creation the other is in the ESC menu.  The text file is saved to the installation directory \content\ExportedCharacter.txt  When a new build comes out copy this file to the same location in the new installation directory.  Then during character creation click "Load From Log".  

Player placed items should work with saved games now.  There's a small empty house just inside the town gate for anyone that wants to test the object placement / decoration systems.  Objects can be regular inventory objects or there are other blueprints for objects that can be bought at the general goods store in town.   

I've only had time to spot check the new content but I didn't mess with any base systems too much this build so I don't think anything will be too broken.  But if you catch any bugs or run into any issues please let me know.  

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Comments

Anonymous

Sorry if i missed related explanation but - why is 1.11 version published later then 1.8. Is this a restart of builds numeration?

slaen

Sorry about that, it was more of an oversight on my part. The earlier builds I should have labeled with two decimal points so it should've been 1.08. Hopefully this didn't cause too much confusion. But the current builds will continue in the 1.12, 1.13, pattern until the game hits an Alpha state.