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The updated Goblin girl animations are ready to go.  There's a few things to setup in engine with them left to do but the bulk of the work is done.  

I also had some extra time to put into the world overhead map.  In game pressing 'tab' or 'i' will bring up the character screen and then selecting the button on top that says "map".  From there the mouse wheel will zoom in and out on the player's current position.  I still need to add functionality to drag the map around the screen with the mouse.  That's next on the todo list.  

Still populating the starting area of the map.  The initial interiors, the general store, the tavern, and a demo player house, are ready and working.  I'm in the process of laying out all the NPC spawn points, the different props, and various item pickups for the player.  

The last big thing left to do is finish off the dialogues for the initial characters and if there's time, do a little bit of play testing.  Unless something completely horrible happens there will be a new build this month.  

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Anonymous

If you need help with translation into Russian, I am ready to help for free

slaen

Thanks, I really appreciate the offer! To be completely honest I hadn't thought about doing a translation before this. I dont' know at what point a translation would start being feasible either. Right now dialogue and options change with almost every build and I wouldn't want to make someone keep repeating work over and over again. But I'll start looking into what it would take on the programming side of things to implement translations and how difficult that would be. And then once the project is in a more stable place come back and look at the issue again. Thanks again!