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Just a quick note: there's a lot of crazy stuff happening in the world right now and I don't want to diminish that but I also see games as a way of escaping and taking your mind off of things and I want to avoid giving people constant reminders of the real world.  So all I'll say is that I hope everyone is staying safe out there.  Alright, now back to regularly scheduled content.

I was watching a GDC talk about early access and how to handle constant updates.  The developers found that it was better and more exciting for the players to have more of a focused content update, almost like a mini expansion, rather than just a list of updated features each month.  I felt like that was a good idea and way of framing everything and so I figured why not give that a try?  The only warning is that I think I can get all of this stuff done and ready in roughly a month's time but I might slip the date a little bit one way or the other because I want to have the content done before I put out the build.  

So this month the focus of the build will be adding in a Goblin alchemist just outside of town.  She'll have a small shop where she sells basic potions for the player to buy.  The plan is also to allow the player to perform quests to unlock higher tier or more specific potions from her.  

But let me know what you think?  Does this seem like a better way to structure the builds and content each month?  Or should I go back to how it was before?  Are people cool with having the builds this focused on one piece of content at a time?  

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Adamski

Sounds like a good plan