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Worked on some new head presets for the character editor.  Still need to break them into the individual pieces and hook them into the engine but the hard part is done.  I figure I can keep updating the character editor over time as I start needing new faces for specific NPC characters.  But this will double the amount of base facial features that people can use for generating their characters in the next build.  

The slime girl has a full set of blendshapes for her head and is ready for another rigging pass.  I still need to do the facial control setup and constraints inside of Maya and then she'll be ready for full animations.

Did some FX work practice.  I'm starting to get comfortable with the cascade ui finally.  Then I saw this really cool 3d noise feature that is in Niagara (the newer fx editor in UE4) so I opened up the UI for that... oh, that's going to take some getting use to.  Just the overview page from the UE4 wiki:  https://docs.unrealengine.com/en-US/Engine/Niagara/CascadeToNiagara/index.html

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Chris

Sweet

E i G H T

Hell yea! Excited to see this stuff implemented. Greatwork!