Proof of Concept 1.0 released (Patreon)
Content
A few words of warning before you download:
This is a proof of concept. There is very little actual content it's more a demonstration of the game systems. It shows the systems that are currently in the game, running, and hopefully being stable.
It's a build for 64 bit windows. I have no idea the minimum system req's. I'm running an i7 3.7 ghz 32 gb ram and a gtx 970 and I get pretty solid frame rates.
The spawners will spawn hostile NPCs. After they are spawned they will pause for roughly 5 seconds and then attack the player. Nothing else is hostile.
If you hit the goblin girl she will play an explosion sound and fx. Just be warned if your speakers or headphones are at a high volume. The goblin also doesn't have any scenes yet.
The UI is only meant to be functional and not pretty at this point. That actually holds true for must of the stuff that is there currently.
If the player and the NPC they are playing a scene with are on uneven terrain then their animations won't line up currently. Just found another bug when multiple NPCs try to initiate a scene with the player things get buggy. I threw in a temporary bandaid but it won't cover everything so just be aware if there are multiple hostile NPCs around it might break things.
The tavern is the only building the player can enter. There isn't anything there it's just to demonstrate entering / exiting a building transition.
ctrl to crouch, alt to walk, shift to sprint, r to ready weapons, left click to attack, mostly skyrim like controls. I left sprint really fast if someone wants to explore the map. There's no actual content out there just empty terrain.
There is no hotkey editor yet. That's on the to do list still.
But this hopefully proves that I have the abilities and the core functionality required to create an open world rpg similar to Skyrim. The only major systems to still add to the game are the thieving system, the magic, and some decent AI.
The sex system I want to make a bunch of tweaks to. The finish / outro animation ends suddenly and then boots the player out of the whole thing. It's pretty abrupt. I'm thinking that it will go into another loop for both characters when the scene is finished. This should allow the player to choose to exit out or choose another scene to play. There's also an intro animation / idle that I need to put in there I think.
If anyone experiences hard crashes or lockups please let me know.