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Happy Disability Pride Month! I've been meaning to introduce something for my Anthro Hunter but we're unfortunately not in that time of the current story yet. I've been conceptualizing this (in my head) for quite some time. I figured putting it on my Patreon for early access would be a good introduction to the type of content you'd see here- concepts and such that I'm not as comfortable putting up on my tumblr just yet (because then it would make people think of things that aren't quite there in the story yet and confuse them).

Eventually Hunter would meet a casual death, but NSH introduces to them a peculiar gift: A Spearcane, using materials from their own parts. This tool would be incredibly useful in aiding them, both on the health and combat aspects. It is the next step to Hunter's ongoing arc of them fighting off their illness.

Hunter is initially reluctant and a little embarrassed to use it, not fully grasping its full functionality yet, but it would slowly grow on them.

The sturdy yet light Spearcane has different primary modes:

Full Spear mode - Which is the default mode of the spearcane. On the middle of it is a comfortable grip in the shape of NSH's symbol. This grip area is the centralized part of the spearcane for its other modes as well.

Dual Spear mode - The spearcane is able to divide itself into two shorter spears. It can lock itself back together on command or by manual.

Cane mode - Mostly used for non-combative purposes. After experiencing tremors (which tires out their body) or if Hunter feels withdrawn (or if they wish to traverse rough terrain better), Cane mode is activated to make moving around easier.

Pocket Size mode - The spearcane can retract itself into a much more portable mode. This mode is also activated when it is alerting others or going towards the master, much like a drone.

The Spearcane in cane mode has a wrist strap that is adorned by soft accessories representative of Artificer and their pups. They can use these accessories as stim toys.

The foot of the spearcane is secure and gravitated towards the ground when it detects unusual bodily circumstances in Hunter (mostly for when they are starting to struggle or when they are about to have a tremor). The cane is explosion-proof, so it can be laced in that material and still be intact. The only downside is that it would be on cooldown, so for a while it couldn't be called to, change modes or float.

Now since the spearcane is precious, Hunter doesn't want it to be on the wrong hands, so NSH created a function that shocks the holder upon a certain command "It's Mine!"- a jolt that is comparable to a baby centipede. It's significant that the spearcane doesn't shock when its simply held by anyone other than Hunter, since Hunter would be comfortable allowing their family and friends to use it. (and this would lead to funny shenanigans)

While it is powerful and not that easy to lose as it can be summoned by a simple whistle, the spearcane can still potentially be lost- to allude to the idea that it is imperfect even still- and a bit limiting. The spearcane, while its able to lay Hunter down more easily upon a tremor, life can be a bit unpredictable- and ofc it won't pull out a full-on-mattress. I just feel that's a bit excessive at that point considering everything else it has.

I had research and consultation with cane users. I even saw some users earlier today in the grocery as I was looking for bell peppers haha. Retractable canes are a thing in real life and I really did utilize that and Rain World's technological aspects (while in the acknowledgement that most technologies in the current timeline setting is tarnished and limited) to its full service. Artificer has mementos that remind them of their family, and so shall Hunter- in the form of little objects attached to an object with the primary function of supporting them.

I wonder if summoning canes that can fly about and alert nearby assistants would be practical and possible in the real world...

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