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Its time to get our new "slow and sensual" MoCap in the development state. Chrizzy made a great job the past days mocaping this one so I am excited about to make the post processing now. Stay tune for further infos and of course the release maybe this weekend or in the next week!

Have a great day

Gato

NOTE: This is a WIP preview "placeholder" pic and does not represent the final work.

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Anonymous

Seeing this awesome preview picture, a question comes up that I had asked myself a couple of times before. When I open one of your scenes and load my preferred model, most of the things work fine. But it's really annoying that I have to put them in the same high-heels or the movements look really weird. Is ther a "high-heel-removal" morph or so?

KamiGato

Hi there, Sorry for the late answer! First of all thank you for your feedback. We think this dance is going to be pretty neat. Unfortunately there is no way we know about to reaudjust the feet afterwards. In oder to MoCap a Highheel Dance we need to put the feet in the correct position first and allign it to the trackers afterwards. So basically the feet are recorded in this particular position. That makes it impossible to be reaudjusted afterwards. Netherless there is an othing to "glue" joints to an other axis direction. To try this out you can got to Foot Control -> Physics. In the lower right corner you see " Joint drive X Angle ". Tur this up in order to get the foot more flatten. Its reeeeaaallly sad meshed missed to make there the possebilety to extra-range. So with an option to extra range you would be able to reaudjust in til the feet are flat again. Hope this helped you at least to understand the problem and helped a bit ;) Gato