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Hellooo howdy. I'm back, and I'm sitting here, and I'm contemplating the great journey of the sun, and considering a famous chess move. That's just a fancy way of saying I'm back sitting on my ass and ready to get back to the grind.

So I've been gone the whole month of August and I'm getting ready to start getting back to work on Dave.EXE stuff. As some may know, the beta build for the latest update has been up on my Discord server for a bit for people to play test and give feedback on. Since then, I've gotten a few things written down for what I want to do before officially releasing this whole update onto Patreon.

1. Finish the last three maps for the new timeline
2. Add one more random event
3. Rework Krussy's ability

Of course bug fixes and some changes are bound to happen during the update's development, so it's not listed. But that's pretty much the last major stuff I gotta do before finishing this update. You may have seen Krussy's current ability through playtesting or watching some videos of the beta build. About 40% of the maps he appears on, he's unable to effectively use his sky search ability, due to roofing or tall buildings blocking his sightline. So we decided to just completely rework his ability into something more useful and save the ability to search from the sky for a future enemy concept we have in store.

Here's a small piece of concept art Padre Snowmizzle whipped up on how his new ability will work. Let's just say some of the cursed crew will now appear to take care of business...

Along with this, the update's been delayed to Halloween or further beyond due to conflicting schedules between me and Padre. Tho they're positive life stuff, so these have been good breaks from work for us admittedly, LOL


And that's a wrap! Hope you enjoy the rest of your week, I'll be sure to continue giving updates as time goes on for this upcoming update and I'll see y'all later. (^w^)