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Act 4's development is now fully under way, and I've been knee deep in the level design department for quite some time now.

This is growing into one of the biggest acts in the game, being longer in terms of content compared to the previous acts. Considering this is the final act for Vex Clock, I've got a lot of gameplay, cutscenes and endings to create. No doubt this'll be one the most ambitious parts of this game's development and I'm very excited to tackle it head on! So to just give a little taste of what's to come, I've included a track from one of the levels along with a few screenshots of the first zone I've been working tirelessly on lately. Enjoy!

Vex Clock is still many months away from being finished, but it feels so close yet so far to me and I can't help but feel giddy over the prospect of publishing a big release onto Steam. Very excited! (^w^)

Comments

ka pow

I like the level design