Home Artists Posts Import Register

Content

One last patch for Dave.EXE before development begins for the next update down the road. Been very busy with Vex Clock lately, so it might not be for awhile till the next update comes out! For now, enjoy this patch. If there are any major balance issues after altering the AI vision radius or bugs I missed, I'll try and drop another patch if needed.

Nerfed: Removed the double shocked effect from Beans
Buffed: The bullets that Megan Mechie fires now apply 10% shocked instead of 5%
Changed: When enemies spot you, the range of their pawn sensing will greatly increase to prevent the player from losing them when they're in direct line of sight but far from the player. (Side Note: If this causes any sort of major balance issues, I'll try and revert the change as soon as possible!)
Changed: Greatly increased the Frick Fest coin rewards considering the fact you're not always gonna be claiming your reward before you die. And if you do, you deserve a lot more than what was given
Changed: Descaled Florgin very slightly
Changed: The Zombie skin now completely covers your face with a black screen to appropriately reflect the actual model design of the Zombie Daves
Fixed: A bug where running the time limit on a Skateboarder Berry Time Trial quest would break the quest system and cause your quests to softlock until alt-f4ing from a match and resetting the quest status
Fixed: A bug where status effects would appear over the Gameover screen widgets
Fixed: A bug where Twilight, The First, Megan Mechie and Lumi spawned near the player during a Double Trouble and Duality Edge Corruption Random Event in Winky Wonky City's Dim Damn Alleyways map
Fixed: A bug where killing Lumi wouldn't remove any alert status effects present on screen
Fixed: A bug where stunning Edgy Grubbler would delete him from the map and play the wrong stun sound effect
Fixed: A patch of grass that was floating in Dracula's Castle's Ghostly Cemetery map
Fixed: A bug where the AI couldn't reach you if you crouched beside the workbench in Moonlit Mountain's Photobomb Lodge map
Fixed: A bug with a Glorgo spawnpoint in Super Schoolhouse's Hushed Halls map for the Silent But Not On A Hill random event
Fixed: Potentially fixed an issue with the Gambling widget allowing you on rare occasions to gamble when you don't have enough money to spend
Fixed: A bug where vaulting would make the Cape of Ikantcee transparent while in third person
Fixed: A bug where the skin dyes on certain cosmetics wouldn't correctly display on the player in the end results screens, vaulting, climbing and getting grabbed by The Grubbler
Fixed: A bug where the Glorguard on Winky Wonky City's Rooftop Rumble map was spawning near the red vending machine instead of the correct spot by a regular vending machine
Fixed: A bug where the continue button in the results screens wouldn't take you to the Bear County or Moonlit Mountain maps
Fixed: A bug where if you completed a Monster Hunter or Random Event quest and didn't claim the reward, it would continue counting wins when it shouldn't
Fixed: A bug where if you crouch and uncrouch by the stairwell in Moonlit Mountain's Crowfield Lane map, you would clip through the floor
Fixed: An issue where the vault spot in Super Schoolhouse's Hushed Halls map was too close to a Gas Machine/Duck Den spawn point

Known Issues: Grubbler is missing his face texture on both regular and his edgy variant.

Download 64 Bit: https://drive.google.com/file/d/1QXe4Imiphe2Ub1wTYAg4-GMuoEIr7sy-/view?usp=share_link

Comments

No comments found for this post.