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A decently sized patch for Dave.EXE that adds in some new voicelines for Slumbus, fixed some bugs, changed and nerfed some stuff. That sorta thing!

Added: A bunch of new voicelines for Slumbus
Added: A log near the vending machine by the helicopter in Destiny's End to give the player more room to hide and to also fix a Cockeye navigation bug
Changed: The Micro Clock cosmetic to look a bit flatter
Nerfed: Twilight's phase ability to require her to move to three patrol points as opposed to two before initiating her phase ability (This was done to prevent situations where she's constantly phasing near you with no breaks in-between)
Nerfed: Cockeye's exit arcade animation speed from 1.15 seconds to 1.8 seconds (Making the total time for Cockeye to exit an arcade and begin patrolling from 1.35 seconds to 2 seconds, gives the player 0.65 extra seconds of time to react and makes the animation where Cockeye leaps out less jank)
Nerfed: Lowered Glorguard's sight range in wander mode from 3000 to 2000 (Self explantory)
Nerfed: Stonk Charm from 725 to 720 speed (A barely noticeable nerf, was done to make the charm seem more on par with the Tuck n Tumble Charm, felt like running the Stonk charm was a no brainer and gave the player less reason to use the other two charms)
Fixed: A bug where The Frenzy Fidget wouldn't respawn Slumbus, nor would it play the appropriate death animation
Fixed: A bug where The First wouldn't play the correct death animation when hit with the Frenzy Fidget and she would also continue to move instead of stopping
Fixed: A bug where the credits screen wouldn't fade correctly
Fixed: A bug where the smoke on the Trusty Candle cosmetic wouldn't toggle off visibility when entering first person mode
Fixed: A bug where quest counter value increase widgets were on the ticket side and not where the quest counter is currently located
Fixed: A bug where Slumbus' Edge variant would chase you at 850 speed after hitting you as opposed to the 775 speed that he should've been

V2.4.2 (Hotfix) Patchnotes:

Fixed: A bug where killing Slumbus with the Frenzy Fidget wouldn't spawn in an Edgy variant
Fixed: A bug where killing Slumbus with the Frenzy Fidget wouldn't despawn the Box of Infinite Silence

Download 64 Bit: https://drive.google.com/file/d/1QXe4Imiphe2Ub1wTYAg4-GMuoEIr7sy-/view?usp=sharing

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