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Heyo folks! Sleepy David over here, back at it again with another Patreon post. Today I'm gonna go over the details and give you a big ol' sneak peak of the changelog for Around the Clock at Bikini Bottom's V1.1.0 update. It's got a lot of juicey stuff coming so prepare thy selves!

Around the Clock V1.1.0 Changelog:
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Added: The ability to skip additional cutscenes that were previously unskippable
Added: The ability to enable/disable potty hints to get into the game faster.
Added: Fullscreen/Window mode option
Added: A bunch of new swears to Uncensored Mode.
Added: A few new voice lines for flashing Squoodword and Patdick in the One Night With Krussy minigame
Changed: Increased the player walk speed from 350 to 450 and run speed by 50+ (Mr. Krabs went from 550 to 600, Patrick from 600 to 650, Squidward from 650 to 700 and SpongeBob from 700 to 750)
Changed: Increased some enemy speeds to account for the change above, a lot of base jelliens will keep their current speed, but main level antagonists and such had their speeds buffed by 50.
Changed: Lowered the Jellyfish Fields time trial from 3:00 to 2:45, but kept the rest of the time trials the same.
Changed: Shortened the fake "loading" screen time
Changed: Slightly moved Doodle Patrick's living room spawn point in SpongeBob's Pineapple to allow the player to shimmy past him
Changed: Slightly reduced the size of the Magic Pencil extra in SpongeBob's Pineapple
Changed: Lowered the amount of loose floorboards in Mr. Krabs' anchorway from 16 to 8
Changed: Belchers no longer require you to spam E an unknowingly amount of times, now it's a base 30 taps to release yourself. No more unfair deaths!
Changed: The Triple Goober Berry Sunrise model from a polygonal mess to a smooth model
Fixed: The infamous Doodle Patrick Art Gallery skip bug
Fixed: Made the B in SpongeBob capitalized in SpongeBob's Pineapple's intro text
Fixed: A bug where you can run out the clock by dying to Dutchman and sitting in the Gameover screen for an easy win. No more cheesing!
Fixed: A bug where you can spawn a duplicate Patrick in the Tutorial's final cutscene by skipping the dialogue
Fixed: Some wonky collision boxes with certain objects
Nerfed: Mermaid Man and Barnacle Boy's water balls' stun timer from 2 to 1 second
Nerfed: One Night With Krussy's Squoodword AI. He's louder, takes longer to attack and easier to see in the cameras
Reworked: My poorly programmed blueprints for Glove World's chase sequence, now the exit BP will always be at the exit without requiring the player to run through each checkpoint. (Speedrunners, you're welcome)
Removed: The unnecessary RNG from Patrick's Rock's first section
Removed: A few unnecessary invisible walls that made the game feel clunky

And this is just a majority of the stuff to come! There's even more I haven't shown y'all, mostly just more fixes and changes but potentially some big additions as well. The update should be available for everyone to download on Around the Clock at Bikini Bottom's Itchio/Gamejolt page on March 1st 2022, the game's one year anniversary!

I hope you'll look forward to replaying the game and checking out all the cool new stuff. Thank you for reading and I'll see y'all later!

Comments

Chunkiroll

Cant wait to download this game again! Its been awhile since

T.H.E. CHANNEL

yo dave, did you ever think about bringing the atcabb alpha for patreon viewers. Even though it's not a finished game i still think it would be a good idea to show old easter eggs, old ideas for maps, etc

Dave Microwaves Games

While it would be cool, I'm usually extra cautious when it comes to posting parody/fangame stuff onto Patreon. I'm sure it wouldn't be a violation to upload the old alpha builds of the game onto Patreon, but I'll probably be playing it safe for now at least, haha