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Well look at that! Goo Lagoon is finally complete. All that's left now is polishing and bug fixing, but for the most part I'm gonna be working on Mermalair. What I'm thinking, right, is that I'll hopefully get Mermalair done by March and try to implement, fix and polish a bunch of random stuff from my to-do list before I move onto the final level. There's a lot of stuff I would love to go back to with some of the older levels to make better, like adding rigs and animations to bosses and special enemies to make them feel more alive. While unfortunately I can't be adding rigs and proper animations to every enemy since it's technically too late to be doing that. There's like, almost 1000 total AI BPs, so I can only be picky and choosy with what AI I give rigs and animations to.

Here's my short list of characters that'll be getting proper animations by V4.0's release: Sandy, Prince Jellien, Iron Dogfish, Plankton, Big Lenny, (potentially the Gloveys) and Goofy Prowler.

I can't wait to start working on Mermalair tomorrow! Gonna be a wild level, haha.


Comments

Goober the Dog

oh boy, best of luck with these new features and Mermalair