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I was developing an update to both Scooby Horror and STFTD a few weeks ago but it suddenly came to a halt when I got caught up in a crunch for the next AtC update. I'd usually use the last three-four hours of my night to work on updates to older projects but I had to put that aside for a bit. Now that I've kind of caught up with my schedule and finished helping someone else's project, I'll finally start having some time at night to get back to work on the update to Scooby Horror and STFTD.

The update to Scooby Horror: Remastered was in the works for awhile, adding in a much needed overhaul to the game's artstyle and gameplay. While the gameplay is still technically the same, it was changed to be a bit more linear. Not to mention chapter 2 is getting a complete rework and a brand new chapter, chapter 3, will be added in to extend the play time and finally have the highly requested Scooby chase sequence. I'm hoping to have this update done by the end of the year? If not most probably early 2020.

And hoo boi, the massive update to Strange Terror From The Deep. I've been wanting to talk about the update again for awhile. As you all know, I'm adding in a new gamemode, achievements, unlockable monsters to custom mode, the map expansion, a couple new monsters, new gadgets, one new ending and lots and lots of polish and bug fixing. But now, this update just got bigger. Now that I've learned how to add proper animations and rigs after working on Crunchy, I'm gonna experiment adding in a proper rig and a few animations to Anguish to see if it works. If it does, you bet your bum I'm adding in actual, full on personality to these monsters! Imagine the possibilities on what I can do for these characters. Idle, walk, run, look around, special ability and kill animations, how awesome would that be to see them fully animated! I'm so excited to try it out next month. Padre Snowmizzle is great at animating, I just have to rig these characters and let him do the rest. I really hope it works, I would love to see these characters fully animated and rigged, haha.

I hope you'll look forward to some of the awesome things to come!

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