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So far I'm 75% done working on the map. Been adding some slight random generation to the map, like certain passage ways being blocked in each playthrough n such. For example, there's a hallway with two passage ways. Each time you play, one of these passage ways will be blocked.

Kind of difficult to see, but you get the idea.

I can't wait to reveal more about the AI and objectives as soon as I finish designing the map. I also hope to release a short gameplay video soon for yall!

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