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 The time has come for us to emerge from our icy prison, dwarves....

Thanks again for all your help, m'beautiful bearded bastards. Mrs K sends her regards :)

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Dwarf Fortress Short Forts: Skullhorror #4, Stress Test

The time has come for us to emerge from our icy prison, dwarves.... Thanks to the BEST colorizer around: Mrs. Kruggsmash! A HUGE thanks to all of my patrons, without whom I would not be doing these videos right now! And of course, special thanks to the creators of this beautiful, complex madness: Tarn & Zach Adams: http://bay12games.com/dwarves/ And last but certainly not least, thank *you* for watching, m'bastard. I couldn't do it without you. Short Forts Theme by Chriswk210 My Patreon page: https://www.patreon.com/Kruggsmash

Comments

Anonymous

I made a comment on YouTube but figured I'd float it here too. How do you feel about trying to reclaim Slimetown? A solution could be to seclude all skull horror natives underground via burrows and use new migrants to build/populate Slimetown and turn it into an aboveground fortress, using temporary underground housing for the migrant workers while you establish walls around it of course. You could then establish 2 large general population burrows. An above ground and a below ground. Manage them as separate forts. Worst case. "The Skullhorror dwarves have not heard from their above ground brothers for the better part of a season, they grow concerned and the ever increasing sound of boney fingers scraping at the top hatch...."

Anonymous

Hey Kruggsmash, I just wanted to say you've been knocking it outta the park with the editing lately! I noticed it particularly during the intense fight with the strange mood coming to the surface, the cuts to give orders weren't visible at all, and the editing kept the pace and tension of the moment really high. The choice of music has also been fantastic, the little bits of metal shredding during that fight was extremely cool. Thanks for the fantastic video!

Kruggsmash

It would certainly be an interesting project! I wish I had got it working that first time, but now that we have the fort exposed to the tundra, I don't think it's something we really need to do anymore. Might have another stab at it in the future. Dual forts on the same map would be pretty awesome, huh?

Kruggsmash

Well thank you so much! It really does mean a lot, m'dude. Actually, I do kinda dread editing sometimes because there are so many little things to do, but I always get so invested in it. It's kind of a curse sometimes, lol. S'all good though. Certainly if you like it!