Bay12 Update 7/14 (Patreon)
Content
"On Dwarf Fortress, the villain planning has continued; we should be starting coding there soon, but for this week, we started adventure mode parties, equipment and mounts as a more straightforward item. You can now create as many characters as you want when you start adventure mode, and they'll start together as a party. There are new equipment and mount/pet pages, as with skills and attributes, where you customize your character(s) from an additional point pool. If a character is in your official starting party, you can swap control between them freely when you are playing, vaguely similar to traditional party-based RPGs where you designate a party leader, though your other party members act with more autonomy when you aren't controlling them. Though we are planning on adding full turn-based control mode for combat purposes, which you can turn on and off, perhaps for this release as well depending on how smoothly villains go. So. Start with two people. Start with a few friendly dogs. Start with a horse. Start with a giant elephant. Start with three or more named shoulder-riding hamsters... or more... I suspect there might be some point-pool abuse here if we don't set sensible limits."