Quick Critique: Bloodborne (Patreon)
Content
Nothing about BB addresses things I didn't like about Demon's Souls and without the cool world, it just feels worse. BB has the same godawful leveling system where you get 1 stat point per level at increasing soul costs. I hate this way of doing level ups so much because each point doesn't feel like it makes much of a difference so just the process of leveling is unfulfilling and it means that taking a stat from 5 to 6 can cost as much as taking a stat from 59 to 60. Either have fewer, more meaningful stat increases or add a modifier for how much it costs to raise stats for moving from low to slightly less low is cheaper than high to even higher. And I did the same exact thing as in Demon's Souls where I picked a stat that looked helpful, sunk all my souls into that, and later found out that it wasn't really all that useful and I should have probably sunk all my souls into stamina. BB even looks worse. Yes, the graphics are technically nicer but everything is extremely brown and overly shiny but not in an "eww these hellbeasts are icky" kind of way, more a "did everybody oil up as part of selling your soul to evil?" kind of way. Dead bodies also freak out the physics engine with whole lots of twitching and getting caught on your feet. You can kill a lumbering giant of an enemy, but as soon as it dies, it loses its mass, crumbles to a twitching pile of bad physics engine, and gets tangled up in your feet as you walk, so you drag it around like it was light as paper until it finally wriggles free.
The fact that I did complete Demon's Souls probably contributed greatly to me not caring about BB. In DS, everything was new and you didn't know what could be around the next corner or where a little bit of story would sneak in and it helped that the levels were clearly defined as separate worlds. In BB, I know what's out there, I know I'm going to slog from area to area without knowing where or why I'm going that way outside of it just being someplace I haven't been yet, I know I'm going to bash my head against a wall on bosses with way too much health until I stumble upon the one gimmick you need to know to beat them and how to keep them from blocking the camera, I know that there will be little to no building of the story, and I know there will be no sense of making progress or completing goals because the world is all connected and unless you stumble upon the shortcuts, you're going to be running through the same areas over and over and over. In DS, you at least had a goal and you knew (or at least thought you did) what your enemy was. BB doesn't give you any sense of satisfaction when you beat a boss or get through an area. In DS, I knew that beating a boss meant I was done with that part of the world and that I had made real, demonstrable progress and was that much closer to my goal. Beating the first boss in BB gets you a checkpoint that's less convenient than the previous one you had and doesn't even open up the next area of the game. After beating the boss, you just turn around and go back the way you came. After several hours of playing BB, I didn't know who my character was, what its motivations were, why I was in that town, what was wrong with the people, who the people were, why everything wanted to kill me, how to stop it, or what my goal was. The game just plops you down, tells you that everything might be a hallucination, says "blood" A LOT, and sends you off to murder the same respawning enemies. That's not fun, compelling, or interesting to me in the slightest. I got up to the second (maybe?) boss and just couldn't bring myself to play it again, so I looked up spoilers online. The closest thing to a revelation in the story is that injecting yourself with strange blood from monstrous creatures is bad for you. That's not a plot twist, that's just basic common sense and something I assumed from the very start of the game so I wouldn't have even considered that as something to be revealed.
Bloodborne is just more of an already uninteresting game and not something I feel any need to experience again. The sole kind thing I can say about it is that the dead baby ghosts are kind of cute in their own little minion-y sort of way. So rock on, dead baby ghosts, you wear your fancy hats well.