Quick Critique: Lost Dimension (Patreon)
Content
For the story, like I mentioned, it is SUPER anime and is not even remotely ashamed of that. One of the soldiers (your melee bruiser) is dressed like a school girl. It has a slow start and middle so you spend a lot of time with characters that are unlikable and overly combative, whiny, or grating. At the start of the game, you're not actually sure what's important and what you need to be paying attention to, only to later find out none of it really matters. I did all of the dialogue scenes and puzzled over every interstitial, only to find out that it wasn't worth it. The dialogue isn't interesting and the characters aren't likable, and it all comes down to a random number generator in the end. The story has a neat idea where the bad guy is manipulating you and the situations you're in so you have to play his game and there are traitors in your group, but the whole traitor thing feels too random to be important. You can identify suspicious memebrs by going in and out of battles and swapping allies, but that's really tedious, and at the end of the day, the people I want on my team are there because I want access to their abilities. I want the scout because she's awesome and scouts are ridiculously overpowered. I want the medic because he's the only person that can revive allies. I want the brawler British lady because she's strong and an absolute nut job. So if you do go through swapping your allies in and out, that simply lets you identify the "Suspicious" characters. Then, you have to go to another menu and enter their mind, which consists of holding up on the stick while the same voice samples play over and over. After way too long of that, you'll find out if they're innocent or guilty. And you have to do this all over again in every chapter of the game. It's way too time consuming, tedious, and isn't fun at all. It seems like the game would be far more enjoyable if the traitors were just part of a good, set storyline. They sacrificed making the game enjoyable to encourage multiple replays due to the randomness. And speaking of replay value, to see the ending, you have to beat the game multiple times, but when you start new game plus, it takes away all your levels, all your weapons and armor, all your items, and all your money. All you get to keep are some skill points on the tech tree, so you can unlock abilities you don't actually have the magic power to use yet. It's a shame too because one you do get the real ending, things actually do wrap up and resolve well. The bad guy gets a decent motivation for his actions, the world's backstory is fleshed out, and it comes to a satisfying conclusion. But to get to that point, you have to play through the game at least twice and find all the hidden text logs. Again, it would have been a way better game if the traitors were done as part of the story instead of being random, the threat of being betrayed was actually built into the story and gameplay, and they focused on making the game the best it could be on a single playthrough instead of trying to shoot for replay value that bogs both playthroughs down.
Once you learn to stop paying attention to the traitor mechanic and treat the game like a vengeful god, you can have some fun. Super anime, overly combative guy, you displease me so you're totally sacrificed! Super anime, mopey guy, boom, sacrificed. Crazy British lady that I've actually outed as the traitor, I'm keeping you on the team because we're bros and you're keen, and look, you just unlocked your character quest for us to go on and we're best friends even though canonically you want me dead. Pro-tip: Your first time through, always have George and Mana on your team, they make the game the most enjoyable. Insane British lady and insane American that wants to be Japanese guy and kind of sounds like The Tick shouting about "Justice!" is the best this game has to offer. George shouts "Sweet baby Jesus" in the most heroic voice he can muster at one point. I would buy the heck out a buddy action-comedy game starring George and Mana. Even in the final chapter, the traitor mechanic only determines how many allies you have for the final fight so the whole thing just feels so half-assed. I maxed out all my team's friendship, did all the character missions, and had the touching moments where they pledged loyalty and friendship to each other no matter the outcome and that they'd be willing to sacrifice their mission to help me, and then in the last battle three of them turned on me and I had to fight them. It just all felt so meaningless and silly because the character and story dialogue doesn't sync with the randomized traitors.
There are some technical issues that knock it down a few pegs too. The game has to load every time a character uses a move. It's a quick load, but between your six characters and a dozen or so enemies per map, it adds up. There's also a lot of menu time between dealing with the traitor mechanic and equipping your characters. The tech tree UI is absolute garbage; it's really zoomed in and the screen shifts position when you move between abilities, so it's difficult to track down what unlocks other powers if the previous levels are on a different part of the tree or if you're trying to compare two abilities to determine where you want to spend your points. If you win a new item in battle, the "New" icon covers up what kind of item it is. The names of some of them aren't really descriptive, so you have to dig through menus to find it and when scrolling through the list, just highlighting an item removes the New tag, so you might miss it. It also crashes on launch. It was always fine once I was in the game, but it's a coin flip if you're actually able to start it.
For its many faults and missteps, I still beat Lost Dimension three times. I meant to only beat it twice so I could unlock the true ending, but then I only had three trophies left and I still enjoyed playing it, so I went through again and got the platinum. I don't normally do trophies, but I wanted to call out that the trophy icons form character art as you unlock them. One trophy will be the head, the next is the torso, and then the last is the bottom half. I haven't seen a game do that before and it looks awesome. It was just a really neat touch. I'd definitely say it's worth playing if you're a fan of Valkyria Chronicles or accessible strategy RPGs (it's not like the PS3 and Vita have a lot going for them right now), but it needs a lot of improvements that I hope a sequel can offer. And George and Mana darn well better show up in that sequel. For Juuustiiice!