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The Struggle system will change on Futinahri 2.0, i had many ideas of how to do it, but which one do you prefeer?

A: You have to keep a line on the white zone by changing speeds, if the line goes out of the white zone the futa will release the girl. The white zone will be smaller overtime to make it more difficult the more you stay in the scene.

B: Same as A option, but you will have to press a button repeteadly to switch speeds, the slower you press the button the slower the speed. This option will allow me to make up to speed 5. This will make the moves auto until the Free mode.

C: You have to switch to the correct speed when some numbers appears on screen, if you don't (or if you press when you shouldn't) the futa will release the girl. The time you have to switch to the correct speed will be less overtime. This will make the moves auto until the Free mode.

D: Keep the current struggle system, but make it like the B option.

E: Keep the current struggle system (boring).


There will be long pauses of the struggle system so the scene isn't interrupted so often.

About the current struggle system, i've been feeling like its unbalanced because the player has too much control over the AI, as futa and as bottom, so i want to make it more difficult for the player and this way make it feel more satisfactory to win agains't the AI, and the struggle to feel more like a struggle.

Comments

Anonymous

How about make this a separate version from the current system. Because some of us just use watch mode.

Anonymous

Anything but the mashing system pls. I can never escape when I get caught. Happy to see changes :)

Anonymous

In all honesty, if the struggle system changes to the A option, I will more then likely no longer be a patron. Mechanics like option A are mechanics I hate and will have nothing to do with.