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Controlling the Point

Sometimes you got to assert your dominance when in a match.

Comes with some extra angles

Check the usual links for peanut tier and cashew tier

Peanut Tier - https://www.patreon.com/posts/peanut-tier-90184265

Cashew Tier - https://www.patreon.com/posts/cashew-tier-90184124

***TECH NOTES***

I previously mentioned trying to complete this in two days. It basically took three however I was working pretty consistently atleast which was the main target of this. I realize that when making something longer even if I know exactly what to do, it does take a bit longer (duh lol). The box actually uses physics that I baked to try to make the movement more realistic. Don't think it was too big a deal. I could have done my own physics quicker but it's something to learn for the future.

Also, as previously mentioned my workflow for this was experimental, I animated Skye (the muscular character) first and then after it was 90% done I animated the other character (Killjoy). It was actually kind of the same as my usual workflow in terms of speed and efficiency (normal workflow is to animate one and then the other and go back and forth) but.... This workflow is actually pretty nice for focus because when I animate one person I don't have to pause and worry about the other's reactions, I just keep pressing along and fix it later so it is slightly more efficient and I may try it again soon.

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