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So I've wrapped up the harvestables that will be needed for the Italian inspired recipes and I will be posting those for you this week along with a few ingredients and maybe a couple of recipes. I'm also releasing the harvestables I made for Tea Party recipes and will be uploading those food recipes as time permits. 

Harvestables:

  • Almonds (released already)
  • Olives
  • Red Currants

I've decided to make the desserts and coffee first because I have another project I want to finish before I can do the regular food recipes. 

Ingredients:

  • Mascarpone Cheese
  • Puff Pastry Dough
  • Ladyfinger Cookies
  • Pastry Cream
  • Caramel
  • Almond Flour
  • Ground Coffee; Light, Medium, Dark, Espresso

Dessert Recipes: 

  • Croquembouche
  • Tiramisu
  • Ricciarelli
  • Millefogile (as long as I can work out the wedding cake tuning but it looks very similar to normal recipes so there shouldn't be any issues)

Coffee Recipes: 

  • Cappuccino
  • Espresso
  • Latte Macchiato
  • Shakerato
  • Cafe Bombon
  • Caffe Con Panna

The Vineyard lot is almost done and looking great! I didn't need to make a whole lot of stuff for it but I did have to add a set of terrains and floors because nothing matched. I need to do a little more landscaping, terrain painting, and some final decorating touches and it will be done. 

I've got some more objects and mods this week, mostly stuff I never posted officially and objects from the lot last month I was finally able to wrap up.

I've got mussels coming but I have to build some new interactions and animations since it doesn't seem realistic for a sim to fish for them. 

I also have something coming next month that no one asked for but that I felt was wrong to leave out if I'm making Italian food. There won't be much to it for right now but like the mill, I'll be adding to it as I make new ingredients and stuff. I'm not going to spoil it just yet. 😉

The download pages on my site got a major update. Some of the formatting is a little off but I'll fix it later. It ended taking like a week to get it working properly but I think it's easier to see any important information about the downloads now. I've also set it up to add some useful search features in the future and it takes less time for me to add stuff on the back-end.  

Lastly, I'll be making a small adjustment to tiers. Now that I'm like halfway through with the Foraging overhaul I realized I really need some Beta testing for bigger mods. I won't be adding any new tiers but I'm going to add a perk to Golden Lotus tier for Beta testing mods. This should work out to balance the fact that when I work on some of the bigger mods it may push the timeline out for builds a bit. 

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