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As mentioned in the previous update the largest chunk of animation work is complete, leaving mostly polishing of the same and things such as camera work, but mainly asset development, that is to say the foreground/background models.


I'll be doing those entirely in Blender opposed to Maya as I've finally committed to a long term transition from one program to the other, trusting that Blender will eventually catch up as it relates to animation work itself, although for now I will only focus on modeling there.


It'll take more time than usual since I'm learning things from scratch. In itself not a big deal, but I'll also be going on vacation, so I wanted to give you a heads-up that updates will be coming relatively slow over the next month.


See you soon!

Comments

Asp & EDEN

Welcome to team blender.

Crytum

Join the dark side we have geo nodes