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[Content warning: Vore]

As promised, here is the preview animation!

I attached the new scene to the end of the last preview, let me know what you think of it. I think the last segment where the scene ends is animated too fast, so i'll certainly change that.

Do you want to spend more time in the maw with some tongue play or do you think this is long enough? Would you prefer it if the camera slides backwards or front first, like now? Any other comments and feedback is welcome, I won't bite. :D

HTML interactive 

MP4 (48 MB) 

Comments

Zenith

I am a maw aholic hehe x3 So I will always vote for more tone play! But you know your time and struggles best so whatever you decide I'm happy with ^^ I know this comment comes a bit late but thought I'd add my thoughts

Rider

Looking great so far! Bit of a bias of mine, but I would love some mawplay/tongue play for sure, even a view close to the throat as it undulates, eager to swallow. Keep up the great work!

09Striker

I really like how the viewer gets picket up but the moving camera angle feels kinda odd because there is no body seen when moving around. so considering how the prey is moving it must be really really short so unless I am mistaken, correct me if I am, it doesnt seem possible for the dolphin to move like this. The quality of the animation itself however is superb again. I like more time in the maw. playing with the prey before swallowing it is what I like most about vore scenarious. Kinda like your last vore animation where the dolphin spend quite some time in the maw/throat before being gulped down

Hidoragon

Tongue-play is fun play, ^^

Anonymous

Tongue play <3

Anonymous

Looks good so far, though as mentioned by Rider and Striker, I was kind of expecting a similar pause/looped scene in the maw. Either looking outward or looking inward is fine, both are nice in their ways (tongueplay and teeth for the former, looking down the gullet for the latter). The moving camera angle is also a bit disorientating, I think it would be better to stick to one mode of entry throughout the maw scene: either feet first or head first, rather than switching from one to the other and then back again on the way down. Either way, nice to see this progressing along as it has so far! Shaping up to be the best POV vore animation ever.

tasuric

You and Dolorcin ( who commented below) are probably right. I wanted to show both the forward view (towards the throat) and the rear view (towards the front of the maw) but it is a bit disorienting when the camera changes, plus as you say, there is no body to be seen. I think I will stick to the forward view (with slight views to the left and right), facing the throat all the way for this scene, with a bit more tongueplay before we the swallow. Thanks for the feedback. :)

Anonymous

Also, I'm assuming we are coming back out in this; you can still get to use the "looking out of maw" scenes as a natural pause/loop once you're out of the gullet again. That way the viewer can still have both options without the disorientating camera change.

09Striker

yeah, down the throat might be the most prefered view anyway. only thing that might be interesting about "looking back" might be for the view of a dolphin who got a little "excited". anyway, as I said quality is amazing, keep it up :)

tasuric

You're right of course, I suppose I just wanted to show off both angles of the maw in one go!

Aerys Bat

I don't think additional tongueplay or other movements would add a ton as long as the animation's slowed down and you get a bit of time to take it in. It seems a bit out of character for a feral dragon to mess around rubbing you against his the roof of his mouth or something like that. IMO a cooler way to add extra content would be to add some slight variations for the swallow, jostling the camera around a bit differently, perhaps randomizing which one you see.

tasuric

The dragon may be feral physically, but he's sentient! I don't think it is too strange for him to play with his food, but I appreciate the comment. I'm however slowing down the animation somewhat, especially the camera, so perhaps I wont need to add extra tongueplay at this stage. :)