Part 3 - Chapter 11.5 (Patreon)
Content
Information
Name
Brin isu Yambul
Age 13
Race Human
Class Child of Travin's Bog
Level 1
Attributes
Strength 40
Dexterity 31
Vitality 30
Magic 15
Mental Control 26
Will 30
Titles
Survivor of Travin's Bog - Locked
Traveler - Locked
Otherworlder - Locked
Achievements
Warbound (Epic)
You are born for war. You thirst for violence.
You defeated at least 10 enemy soldiers before unlocking your System. Without aid from an adult, you have defeated at least twenty-six monsters before unlocking your System.
+20% Strength. +10% Vitality. +10% Will. +50% experience from melee combat.
Monster Hunter II (Common)
You have defeated at least 26 monsters.
+10% attribute growth rate for all attributes.
Blessing of the Hidden Guardian (Rare)
You have been seen and accepted by the one who lays beneath.
Strong II (Common)
You have reached 39 Strength.
+20% speed with Strength-intensive activities. +20% Strength attribute growth.
Dextrous I (Common)
You have reached 26 Dexterity.
+10% speed with Dexterity-intensive activities. +10% Dexterity attribute growth. +10% Dexterity
Lively I (Common)
You have reached 26 Vitality.
+10% recovery from wounds. +10% stamina. +10% Vitality attribute growth.
Controlled I (Common)
You have reached 26 Mental Control.
+10% focus and concentration +10% Mental Control attribute growth
Disciplined I (Common)
You have reached 26 Will
+10% spell power. +10% skill power. +10% Will attribute growth.
Workhorse (Rare)
You work like a horse. You have earned many attribute achievements before unlocking your System.
+2 Strength per level, +1 Dexterity per level, +1 Will per level, +1 Vitality per level, +1 Mental Control per level
Skills
Know What’s Real
You have the ability to understand when something you experience or remember is real, and when it is an illusion or dream. Hearing increased. Vision in darkness increased. You can now approximate the value of things.
Monster Sense
You have a moderate ability to sense monsters in the area. You can sense the difference between monsters and natural animals.
Oaths
Oath of the Quest Survivor
You have sworn never to speak of how you became the beneficiary of a Quest