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v. 2.01

Made by GUERILLA Mods

3D Modeling, Mapping, Materials/Textures,

Animations: Benjamin Baron, Timo Hartmann

BOP: Immanuel Vinke

Textures: Marcel Erner

Sound Design, UV Mapping, Materials/Textures: Timo Hartmann

Custom shader patch 1.76 or above required!

Instructions:

This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations

Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.

SPECIAL INSTRUCTIONS FOR USE:

Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.

Extra Option A: Interior endurance light

Extra Option B: Endurance lights exterior

Files

Comments

RP

Better than the Ex-Mods version

Jürgen Lung

Thank you very much

Anonymous

I love this porsche. Thank you ver much for this gem. It is so much fun to drive this car, but i feel that it is too quiet compared to the other GT2 cars. When the Audi, Brabham and X-Bow drive next to me i don't hear the 935 anymore.

Valdemar

wonderful!!!!!

Neko Taisen

I'm just realising you are doing such an amazing field I didn't dare to hope we'll have this one day ! <3 Thanks for your hard work !