Cicada Springs, the New Year, and Other Bugs (Patreon)
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Hey kids - as I'm typing this out, there's a patch coming for the latest edition of Cicada Springs, v0.8.0.2 that should be ready shortly.
Game Development has become a large part of my page, starting with Coven of Calahree not long after my Patreon's inception. I've learned a lot over the course of the development side of things, seemingly more and more as I continue to tinker and play around with the UI that I use to make these things.
However, I'm only one guy. And I've got a few folks on the Discord server who help me out as much as they can, but that's them taking time out of their lives to help me playtest this game. I've been working on Cicada Springs for more than a year now, and thanks to all of the big shakeups and implementations that I've been trying to work in to get this thing where I feel like it needs to be, I've made an incredible amount of progress from v0.1 to v0.8.
And while I feel like I'm inching closer and closer, there's still the matter of me only being one person doing this between two jobs, whittling down my commission slate, family and personal life, et cetera.
Moving forward, one of my main goals this year is to finish Cicada Springs - the earlier the better. And in order to do that, I need a system wherein folks can easily report bugs and the like so that I can catch them, squash them, and make sure that I'm getting to them ASAP. I understand that not everyone wants to join another Discord server, which is why I'm fielding suggestions.
This past year has been challenging in ways both relating to this part of my life and not, but I'd really like to put my best foot forward when it comes to making this game a reality - I've been making strides on my own in relation to these big updates I've been doing lately, but any and all help is appreciated.
I hope that everyone is having a wonderful New Year's Eve, and here's hoping that 2024 will be the start of a great year for all of us.