Home Artists Posts Import Register

Content

Bobo gettin' his Cs work in early this month lol.

These aren't the only planned updates for this round! The first of the more basic quests will get integrated here too, as well as a planned reintegration of the Day/Night mechanics. 

All characters now have rooms and private areas (that'll probably be spruced up more with future updates). As these characters' schedules get more complicated, where they are on the map will change. So will your ability to move around! You can't just go barging into peoples' homes when you're not their friend!

There are more planned updates of this sort down the line, but I'm gonna shelve them for the next update or so. That way I can get some more content and questlines in to build off of and give y'all something to play around with!

Of the planned updates, they are:

- "Backpack" icon, brings up the inventory (will come with an inventory cap)

- Day/Night mechanic, will shuffle certain characters around on certain days to make them feel more alive.

- Further graphic updates; I'm still working on establishing a more distinct tone and feel with this game - what's here is great, but I'd like to make some changes to better fit the mood of the stories that I want to tell with this game.

- a HUD tray; because as cool as I think those new graphics are, they eat up a lot of real estate on the screen, and I think a collapsible HUD tray would be really neat.

Files

Comments

No comments found for this post.