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Hey kids - thanks for hanging with me for this long.

Due to the Great Disaster, my plans of having this game finished by May have been delayed for one month. The next version (to be published either this week or next week!) will be the last version before the final version in June.

You know, assuming that God no longer wishes to punish me for my hubris. I am never calling anything the penultimate version of anything, ever again.

Today, I've done nothing but squash bugs that have cropped up due to cobbling together what was left after two big data wipes. It's only thanks to my bugtesters that I was able to salvage it all, so hats off to them!

I know that a lot of you are having issues with the epilogue - and that's what I'm working on right now. That includes remapping, getting the dialogue back and rewritten, and finalizing the Dienro House and Dev Rooms.

Unfortunately, a lot of Bad End storyboarding was lost. I still really want to include it, but I'd really rather recover it than rewrite it all. However, it has to take a backseat to getting the game up and functional again.

I may still be able to recover it, though! Ginny's Bad End in chapter 2 was the least affected (with me having the first third of the bad end still scripted, missing the eating cutscenes, and the ending cutscene with her in her private room) but all of Griselda's bad end in chapter 3 and my workshop for Gabby's in Chapter 7 are gone.

As it stands, the game is back in working order now - I've set aside pretty much all of this week to power through it and get this done.

Thank you all again for your support, and we'll be at the finish line for this project soon.

I know that you're all just itching for my next project after this, and there'll be something for y'all soon :)

**EDIT:

We're getting there, slowly but surely. The epilogue has been entirely remapped and the dialogue that was lost or incomplete has been rewritten. Tomorrow I'll be working on the Dienro House script and writing Belladonna's monologue at the end of the story. 

After that, it's just a matter of putting on the last little bit of polish and one big final bugtest before it's ready.

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