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Hello guys!

I've already worked on the expressions. 

However, after having a rough time doing the "kiss" and "fera" expressions and getting sick of the bad, asymmetrical weighting, I finally decided to mirror her face in the X axis to have a better time fixing weights, so the UV you see in this picture is mirrored, which means the final face might look a bit different. This also means that right now she looks different than before, and still after fixing the UV she might look a bit different to how she looked in the previous screenshot.

I've fixed several bad vertex weights at and around the mouth, added cheek bones to be able to properly do the "fera" expressions cheeks deflation (gotta have that suck), and added bones for the tongue, because there were none. There's still some weights to fix, I'm at the point of fixing pointy vertices one by one so it's a bit time consuming, but I hope I can finish her soon.

Now that I think about it, how am I going to handle the teeth and tongue coloring? Maybe adding the same tag as the one the body mesh transform uses could work. We'll see.

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Anonymous

Wow you are up early! You are very dedicated to your work Roy!