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Hello guys!

Got some more progress to show.

Naotora Ii: Pretty much done. The only stuff left are the hair back faces, the neck seam and maybe touch up some expressions and her eye shadows. She'll be done for this weekend, as usual.

Cortana: I wanted to import the head quickly to see if it would look fine. Looks better than I expected. Might look less creepy once she has some actual expressions. I'm currently using some vanilla hairs, these actually look kinda better than her actual hair, so I don't know if it might be better to adapt these to her head. Her actual hair is conformed of a lot of overlapping polys. I think I found another way of using blending + testing though, so I could try applying that.

Vella: Trying to separate her hair into somewhat individual strands to be able to order it correctly later. It might take some time, it has like 50 or 60 loose polygons, of which some are overlapping, but not so many as in Cortana or Harley.

Lu Lingqi: Finally got her model, and I'm kinda disappointed. It's very low poly, and the texture of her head is at a very small section of her whole body texture, said section is less than 512x512. And this is from the PC version. I'm still not sure of how to begin to fix that.


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the frikking

Naotora is so beautiful.... great work, Roy

Anonymous

From which Halo is that Cortana model? Last Halo I played was 3. EDIT: Nevermind, just saw on an old post that it is Cortana from Halo 4.