One Piece Rebecca's Gladiator Bikini (Patreon)
Downloads
Content
This one took a bit longer than I would have wanted.
Password:
Fxefg*[`K~H6.Jx[
IDs:
- Top 205811986
- Bottom 206811986
- Gloves 212924108
- Neck Accessory 354920206
- Head Accessory 350933223
- Shoes 215915215
Requirements:
- HoneySelect 1.2, since it makes use of the dual coloring function.
- SBX 2.5c.
- MoreSlotID as usual.
- GGMod for the shoes.
Comments:
This one took a lot of time even though it was simple, but I'm now getting the hang of sculpting folds instead of box modeling them or using height maps. I also tried to have a lot of wear and tear here, since she was a gladiator, and she was particularly treated like shit in the manga, so I kinda wanted to portrait that.
I bought a different "fur" shader for the helmet's top (Fur Factory in the Unity Store). It's not really a fur shader like the rest, this one allows you to "paint" polygon planes on an object and texture their material with whatever you want. It's really cool. The helmet will clip a bit with certain hairs, not a lot that can be done about it, typical issue with hats in this game.
I didn't like how the cape turned out, so I might make a cleaner variant later, the dirt just didn't work and neither did the fibers. I also tried to reduce the clipping as much as possible, since I made a skeleton for the cape to use it as an accessory, and while it does collide correctly, the body doesn't have colliders at the shoulders, which pretty much ruined the point... Well, you can pose it in the studio with HSPE I guess.
I also really like how the gloves came out, especially the folds in them.
It's possible to change the color of most parts, but the loincloth at her butt can't be colored since I ran out of sliders, so I left it white. If you want to recolor it with one of the studio plugins that allows it, it's the _Color_2 variable.
Anyways, I hope you like it.