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Hey guys.

Sorry for the delay. This was kinda tricky to get right, and along the way I've been working on getting some kind of physics system working (actual cloth physics with colliders instead of just dynamic bones) but it's got a lot of fixing to go through. 

I also got this glitter shader working in the game. The heels and the bracelet use it. Many thanks to essu from the Honey Select Discord who pretty much made a v2.1 of the shader by adding Occlusion map support to it.

Skinning it was hell. I always have issues with riggid stuff because I don't want it to bend, but if it doesn't bend it clips, but if it doesn't clip it bends.

As with everything now,  you'll need MoreSlotID by lwlin (get it from either here or CTRL+F search for MoreSlotID here). 

This also uses GGMod for the heels.

DOWNLOAD 

BAIDU DOWNLOAD 

 Password for the file:

(&w;\Q{727[qTbYA

IDs List:

  • Swimsuit 209920202
  • Shoes (F) 215915201
  • Swimsuit Top 210101201
  • Hand Accessory 360920202
  • Hand Accessory 360920203
  • Hand Accessory 360920204
  • Leg Accessory 361920200
  • Head Accessory 350933202
  • Glasses Accessory 352920101

The coordinate included is 1.2 only and the twintail wrapper is set for Tina. The outfit can still be used in 1.1 but you'll have to set the parts yourself in the character maker.

Please remember to extract all of the folders.

I decided to finally buy a Substance Painter indie license so all of it was textured with it, except for the heels and bracelet which use the glitter shader, which is not PBR, so the glitter map and specularity come from there. I baked the specularity with Substance Painter on the heels' UV though, to avoid seams.

You can change most of everything's color. Even the glittery stuff. Makes for some very neat effects.

Looking glam there.

The bikini scales surprisingly well with the armature. So it can be used with a somewhat wide range of body types, including small breasts.

I've added tons of previews in the attachments.

Other stuff

Here's an updated request listing for this month (I won't be listing the already done stuff):

  • Nina Williams
  • Lightning
  • This outfit (I'll make it from scratch though)

Regarding the polls. Ayane won. So I'll be working on her updates after I'm done with these 3.

So this week Nina Williams. And as soon as she's done, Lightning.

Files

Comments

the frikking

This is sooo lewd, wonderful work, Roy, looks like you have a hard time with this one, but you made a masterpiece again!! Can`t wait to see Lightning !!

Anonymous

Awesome work as always. Regarding incoming Tekken characters: I hope someone else requests Josie so that I won't have to. I get the impression Roy is partial to the blondes. ;D

Anonymous

Hey Roy, where would the eye texture from the screens be from>

roy12

Vanilla actually. The hearts eye highlight has been ingame since its release.

Anonymous

Oh wow, didn't know that. I will give it another look, thanks!

Anonymous

Once again, your perseverance and expertise impress greatly. The fact that you went out of your way to experiment with new unity shaders and texturing methods shows great ambition. I know it may be a ways off but once most of the DOA girls are updated and your queue is more clear, I hope you can find your way around to the rest of the Tekken cast; the variety of characters has wide appeal and I hear they've got a few blondes for ya ;P The fact that almost all the girls from T7 have been ported wholesale into DOA5LR is rather ironic too.

Anonymous

I fell in love with the shoes,your quality is improving so much keep it up Roy!