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Sorry it has been a while.

I have been working on the game for a long time, but it has been a while since I have reported on its progress.

Today, I would like to look back at the game production up to now and report on the progress of the work I have been continuing.

Last time, I improved the Spine skeleton, which was limited in its expression, to support left and right facing, and created a suspicious-looking older sister,

This time, I also created a skeleton for the back.

The design of the improved skeleton has been solidified,

I also created a skin for the main character and verified it...!


We also created the back.

The seamless 3D skeleton is a bit difficult to set up, but I am glad that the design was realized before mass production, because it made it easier to create motion.




Now that the skeleton of the main character has been finalized, we are in the mass production phase of motion.

This is a very fun part to make 💪('ω' 💪)

There is still some work to be done on the rod role, but for now, the finished motions are implemented into Unity. We will also continue to design the program.

I improved the Enum type state machine that managed the character's movements to a class type state machine and implemented the actions for attacks and damage. (this is the video at the top of the page)

I am still happy to have attacks, hit effects, and SEs to make it look more like a game.

I would like to continue working on the Unity design, so I will probably be programming for a while, but I would also like to increase the number of skins and create skeletons for the rod players one at a time.

Thank you so much for all of your support and for always looking at my work!

I will continue to work hard on the production!

Files

2023_11_25進捗_1

This is "2023_11_25進捗_1" by Koyu on Vimeo, the home for high quality videos and the people who love them.

Comments

Anonymous

Happy to see more work progress! Lilitales is probably one of my favorite h games, so I'm looking forward to play this!