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I've made the enemy's spine motion.


While I was working on the prototype of the heroine, I got to know the spine a little better, so I made a bone structure! I reviewed and made IK implementation. I feel that it became quite easy to make motion.


I was able to understand the mechanism of skin bones somehow, so

I'd like to make NPCs and other humanoid characters using this power-type plumpness as a template.

I'll do my best.




Plump when Spine is finished setting up and released into the field.

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