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If you have this problem.That's because If the crowd density is too high, the face recognition will fail, and the mod will not work correctly.

In addition, there are duplicates in the NPC mod, please delete the duplicate mod for the same NPC.

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Đức Hải Đào

Sir, can you be more specific about the duplicate files that we need to remove? This is not my forte, i dont understand these files at all.

Hoyofan

You can try to rule them out one by one.I can't remember exactly which folder needs to be deleted, sorry.

Kaizo

Given that I prefer to keep the Density high (because it just looks boring when empty, and yes I'm just living with broken Sprites) , I was digging around a bit -- all I found out was that "Crowd NPCS" simply do not use the Blend-TextureOverride, making them lack a Key-Part of the TextureMod and thus causing them to fail. As to why the Density fixes the problem, they share the TexturePosition with regular ones. I also found out that when you set vb1 in both the Position and Blend hash-Overrides, then everything works (apart from Crowd NPC.Bodies simply disappearing). Or in less confusing: Position sets vb0,vb1,handling,draw, Blend sets vb1,handling,draw