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The next episode of Broken Silicon will see us be joined by a Gaming AI Developer who works at PygmalionAI.  This is an open-source product dedicated to creation large language models for both chat, and role-playing purposes.  Examples of what he wants to help create are better text adventure prompts that actually understand your input's intention, and also a package indie developers could use to quickly create thousands of conversation trees for their in-game characters.  However, he also is very excited to discuss:

  • Reveals at AMD's Advancing AI Event
  • The importance of "TOPs" in AI Engines
  • AMD Hawk Point vs Intel Meteor Lake NPU Performance
  • The Good and the Bad of AMD, Intel, and Nvidia's approach to AI Software
  • What Hardware future games are likely to actually use to Power new AI Features
  • If the PlayStation 5 and XBOX Series X can run the AI Models he is working on
  • What hardware the PlayStation 6 is likely to implement for powering AI
  • What hardware PC Gamers should be concerned about owning for future AI Features
  • Who is actually making the best AI Hardware and Software right now...
  • Anything having to do with the AI Market, Hardware, etc.

You have ~48 Hours (till Saturday Afternoon US Central Time) to submit below.  Note, that if you submit by Friday morning, there is a chance the guest can be far more prepared to answer some questions, and it also helps the MLID team prepare early.  Be concise, use good grammar, and be respectful to have your submissions considered.


https://www.youtube.com/live/tfSZqjxsr0M?si=vxVai8hkcCa39v5m

Main Domain (pygmalion.ai is not them): https://pygmalion.chat/

Discord with Active Devs: https://discord.com/invite/pygmalionai

AI engine github: https://github.com/PygmalionAI/aphrodite-engine

Guest’s github (very new): https://github.com/IsaiahGossner

Main github for the project: https://github.com/PygmalionAI

Their hugging face, where actual models are stored: https://huggingface.co/PygmalionAI



Comments

Anonymous

Quite open questions: From a developper point of view, is there any difference for using an already trained model between AMD, Intel and NVIDIA? And is there any specific needs that any of those should tackle in their future release beyond raw power?

Anonymous

What would be the primary uses of AI in game dev and in games?