Discussing VRAM Optimization, Ray Tracing, Nanite, and Graphics Architectures with an Unreal Engine 5 Dev- Guest Telegrams (Patreon)
Content
Broken Silicon's next guest will be an Unreal Engine 5 Developer! Based on early talks we plan to discuss:
- VRAM Optimization - Performance Trade-Offs, Memory Usage
- PC vs Console Optimization, and the future of 8GB Cards
- What Next Gen Consoles & GPUs should focus on for Improvements
- Thoughts on Ampere, Lovelace, and RDNA 2/3
- Ray Tracing
- FSR and DLSS
- Virtual Reality
- Game Engines, Modding, Nanite
- Game Dev Crunch
I would say this guest is a little more on the software and future-design side than "current hardware" side, but he can definitely speak with some authority about any recent hardware releases. So while we do intend to focus heavily on optimization and the future of CPUs, VRAM, and Consoles - you can ask just about anything related to our "standard subjects".
You have ~48 hours (till Sunday Morning US Central Time) to submit your thoughts and questions below. Be concise, be thoughtful, and use good grammar to be considered!