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You voted, and it is clear the two most desired subjects are a discussion on PC Gaming During the 28nm Era vs Now, and also The Rise and Fall of SteamOS!

The truth is both of these subjects touch on the "PC Gaming Renaissance" period, so I will be requesting questions/comments/thoughts in this single telegrams post.  Just make it clear which one you are talking about, and feel free to submit a couple comments.


1) PC Gaming in the 28nm Era vs Now - Kepler, GCN, Hawaii, Fury, and Maxwell.  All of these architectures came from the SAME class of node!  Heck they were making 28nm APUs alongside Zen 1!  This was a very long period of stagnation...or was it?  We compare.


2) SteamOS had an immense amount of hype behind it - finally the Pope of PC Gaming Gabe Newell would take on the Windows Monopoly....not.  This was a bizarre launch to follow, and we want to talk about what happened....and what we wished happened with SteamOS.


Put your comments, questions, and thoughts below!  Be concise, use good grammar, and be as insightful as possible!  You have ~24 hours to submit questions safely.

Comments

Anonymous

Could there actually be another mainstream O.S to compete with the likes of Apple (Mac OS/iOS) And Microsoft Windows ? Dare I say another Chrome OS type ?

Anonymous

Number 2. Do you believe SteamOS could find a 'home' with modern technology trends? Maybe it would be useful if integrated into a television directly. Imagine streaming your computer games to a TV natively. Without the need for a separate device and cables.

Anonymous

I wouldn't say it was stagnation on 28nm, if you said this was stagnation, then I guess AMD is stagnated on 7nm for 2 whole generations, I don't think I need to say anything on Intel about stagnation. I didn't realize that they were created on the same node. It's really impressive the performance increase from the OG Titan black to the 980ti. They don't have a massive transistors count discrepancy(7 billion vs 8 billion) but the 980ti was significantly faster than the Titan and 780ti. This moment in GPU history just shows the raw engineering talent AMD and Nvidia had/has and that you don't need to shrink nodes to get amazing performance increase.

Anonymous

Number 1. The GTX 970 was the first graphics card I purchased. This was during my college term where I worked minimum wage, part-time and saved enough money for a PC. Great card for the money back then. I tried to submit my claim for the class action lawsuit and my letter was lost in the mail system; twice. Never received the tiny payout for that card. ha

Cleansweep

#No. 1: Me, being a scrub who got a GTX 560 Ti 448 core in 2012, was stuck on the "wait for the next thing" PC part upgrade treadmill, talking about node shrinks and what not on NeoGAF and other forums. IIRC, we were all bummed that 20nm didn't come out, then Nvidia dropped high end Maxwell on us with the 980 and 970. Sure, we 970 owners got hoodwinked on the VRAM, but damn, did that card have legs. I think everyone who jumped on one kinda got spoiled by the price/performance, and that has contributed to the mad rush for GPUs today. Everybody's been waiting for a new great price/performance midrange card at a good price, and nobody has really filled that slot. No. 2: I think SteamOS would've taken off if Valve had gotten their Windows wrapper (Proton or Photon, I can't remember which one) off the ground before even starting the project. In retrospect, the lack of compatibility with the huge library of Windows games doomed SteamOS to an early grave. I also don't think Valve's approach to handling projects helped at all. They're kind of like Google in their tendency to start things, then let them die due to disinterest or lack of immediate success to justify more resources.

Anonymous

Steam os: I used big picture mode for while since the games on my pc would look way better than the ps3 slowly dying. Do you think gog galaxy would gain more traction if they had a better laid out "big picture mode"? Maybe, allow you to automatically start it up when a controller is powered on.

Anonymous

Re Pc Gaming: The comparisons of nodes, cards, what is considered mid range and low and high ranges are important but there is a saying: “the scale alters with the perspective and the perspective alters with the scale”. I share the sentiment of how we classify a level of performance relative to cost, but to this seeming level of insistence, is it realistic in a free market? I’ve heard yourself, Adored, Hardware unboxed, and many more talk about these expectations but are our expectations of performance realistic and when are the occasions that they are recalibrated? SteamOS: Gabe and steam seem too soft and too lax. There is no fire there.

Mia

Proton (Valve's gaming-focused WINE fork) has gotten really quite good. I play tons of games which run great, and I don't own a single Windows license. Importantly, it's still actively developed. What do you think Valve's plans for it are? It almost seems like they announced SteamOS way too early. Waiting until Proton was in a better state, really making sure they had a polished installer and interface, and then I think the kicker would have been OEM deals. Being able to select SteamOS (with all the right drivers pre-installed) and save the ~70USD Windows license off your new computer could have been a nice little bonus. This would potentially pressure devs to support Proton: even if they didn't support Linux directly, Valve providing a large install base of Proton would have made it a viable and easy development target alongside Windows. They already have regular software on their store, they could have had an OS completely centred around their marketplace and free of Microsoft nonsense. Instead they announced a half finished OS and then worked out the good bits years after it fizzled out...

QuickJumper

How was AMD even able to produce something like R9290X financially speaking? Because around that time they were starting to have really big financial problems and had long streak of red quarters.

Anonymous

28nm: Was the .5gb gtx 970 a long term hit to performance?

Anonymous

Number 2 Id like some thoughts on the real basis of SteamOS. It came out at a time (that still exists somewhat) where Nvidia decided to practically not support Linux for their gaming cards, or for gaming workloads. It also happened to be where AMD was not close to the crown or had a large market share as well. It was based on a rock solid, and perpetually out of date, distro to maintain Nvidia support presumably but Debian doesn't give developers access to the newest and nicest stuff, which I feel would hurt adoption as well. I feel like it's just incredibly hard to fight the massive market share of Nvidia for gaming, and if they aren't going to release up to date drivers for Linux like they do for Windows, then you're gonna be stuck with Windows or old versions of Linux that don't have the up to date software you want. Inb4 "Linux user complaining about Nvidia, what's new"

Anonymous

(it's pronounced 'oo-wh-m') For question 1, Why were amd and nvidia on 28nm for such a long time? Were the foundries at the time just stagnating on new node development? For question 2 Do you think SteamOS was just a "look we can make an OS too" kind of thing? It wasn't very great ignoring the already existing linux compatibility issues and they pretty much abandoned it soon after. Do you think, with proton being as good as it is now, that they could try again and actually have something somewhat successful? Seeing 'steam machines' listed on steam was also pretty weird to me. It was also pretty intimidating for somebody who didn't know that much about pc hardware since they were pretty much all so incredibly expensive.

qhfreddy

I was never really convinced by AMDs FM2 APU offerings, between the mediocre performance of the CPU cores and the need for pretty strong memory to back up the GPU I don't really think the value for money was particularly good... Especially with the pretty strong offerings particularly AMD were giving with their 28nm GPUs (I'm thinking 7770 and 7790 off the top of my head) I was always more attracted to that route.

MyLittlePwny

I think what is crazy is these 28 nm GPUs are still relevant. Especially the Higher End Maxwell (IE 970 or above) or basically any high end GCN card (Re a 7970/290/Fury based card) are all totally still capable of playing 1080p 60 fps with only turning down a few settings. The fact that 9 year old GPUs can still play modern triple A games is crazy to me. This kind of longevity was unthinkable pre 2010 days. Do you think the fact that 10 year old hardware can still play modern games with reasonable performance proves graphics have graphics overall have stagnated, OR should we view the glass as half full and chalk it up as a win for developer optimization? To which viewpoint do you subscribe? 2nd part. If this trend were to continue; do you think it would be a good or bad thing for either the pc hardware industry and or gaming industry moving forward?