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An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.

0:00 What made our guest want to join us?

13:57 Guest’s Background

17:01 The State of Tech Journalism

23:33 Why are some games poorly optimized?

33:00 Misconceptions about Console Ports

48:11 Horizon Zero Dawn’s Issues

55:52 Problems with making Cross-generation games

59:23 Ray Tracing Misconceptions

1:12:44 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere?

1:20:41 Will all current gen cards age badly due to future Ray Tracing?

1:26:51 What incentivizes developers to optimize games well? Or not bother?

1:35:36 PCIE 5.0 & 6.0 in PC Gaming

1:39:33 RTX 4000 Series – Sooner or later? Ampere Refresh or Lovelace?

1:57:11 AMD and Nvidia’s Race to get new Generations out

2:10:51 RDNA 3 Design – The problems & benefits of an MCM GPU Series


https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html

https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift

Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg

https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores

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