Broken Silicon 85: RTX 4000 & RDNA3 Design, Ray Tracing Adoption, Game Optimization (Patreon)
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An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.
0:00 What made our guest want to join us?
13:57 Guest’s Background
17:01 The State of Tech Journalism
23:33 Why are some games poorly optimized?
33:00 Misconceptions about Console Ports
48:11 Horizon Zero Dawn’s Issues
55:52 Problems with making Cross-generation games
59:23 Ray Tracing Misconceptions
1:12:44 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere?
1:20:41 Will all current gen cards age badly due to future Ray Tracing?
1:26:51 What incentivizes developers to optimize games well? Or not bother?
1:35:36 PCIE 5.0 & 6.0 in PC Gaming
1:39:33 RTX 4000 Series – Sooner or later? Ampere Refresh or Lovelace?
1:57:11 AMD and Nvidia’s Race to get new Generations out
2:10:51 RDNA 3 Design – The problems & benefits of an MCM GPU Series
https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift
Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg
https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores