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This update doesn't add much new content but it solves bugs and tweak some stuff. 

Polishing is boring. I wish I had done more but I wanted to focus on testing the game to find problems. The game is long to test and I've been touching it almost daily for the last twelve months.

The game in speed-run took me like 50 minutes. For a new player, the first two parts should last maybe two hours and I think that some people will get stuck not knowing what to do. At the public release I will add something with a walk through or cheat codes to skip a part.

You can find new lore pieces to look at if you're smart enough. New items and details to take care off before entering part three. I find part two more difficult than part one, part three should be more manual than mental *wink*

The Bug with the missing weird card should be fixed but I'm not sure. Feedback will tell.

This month has five Wednesdays, I hope to have a story progression for next week's update to introduce part three.

New stuff:

  • foot variants Amanda and Elisabeth (with crush pics)
  • 2 new items
  • new stuff to look at when smart
  • details to make game easier, opened doors lighter, item to pick up have a bigger zone for mouse
  • graphic tweaks
  • fix, things, typo

If you encounter a bug or something not looking as intended, let me know!

That Cell is from Juacy?

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Comments

Chuckles

I haven't been able to get Jing's cutscene after the carousel to play anymore at all. Any ideas?

Chuckles

So I just reloaded a save before Jing and everything appeared to work fine! It might just be later saves that mess the Jing encounter up.