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How to finish Smelly Adventure before December 2019?

To make this possible, I will follow rules to limit the scope:

  • 12 Different worlds, both have a different style to give an artistic direction. You can see in the gif that there will be 3 themes for the worlds.
  • 4 rooms by world and every room must have a reason to exist for the gameplay.
  • 1 fail screen by world. (A tasty one)
  • 6 tasty animations (It takes time to do and I know my limits) and 6 mini-games (Not obligatory tasty to give more gameplay possibilities) Either the animation or the mini-game for a world.
  • Focus on finishing the main story quest before thinking of adding side quests.
     
  • Colors used limited to 32. Resolution 320x200.
  • No moving for the characters. (A lot of time saved)
     
  • If it's too complicated, forget doing it. Something can be really cool but if I'm stuck on a problem because of the graphics or the code, I have to move on.
  • Plan less to make more. I'm confident that these limits will help me to create the base game earlier and that I will be abble to add more to the game later.

Ideally I would like to release a new world each month, then next year in August the main game would be ready. 

The rules are useful because they force me to make decisions instead of wasting time. Avril's Ex was made in less than 6 months, I will have more than 12 months and now there are patrons supporting what I do. 

Keyori will be the first world in the beta access next month.

A summary of the fetishes you will encounter: dirty socks, foot fetish, femdom, humiliation, slavery, gts stuff, transformation, hypnosis.

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Comments

Anonymous

i'm shivering for antici- pation

Phill Johnson

Yeah man, im also super stoked for this. Cant tell you how much i love your work.