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This past weekend I upgraded my GPU (after nearly 7 years on the old one, talk about bang for the buck). It makes my 3D rendering almost instantaneous, which allows me to do something I've never been able to do efficiently in 2D: testing lighting scenarios. The two extra photos are examples of how I've been using 3D to preview, study, and experiment with lighting for the pieces.

This new pin-up piece might shape up to be the best solo girl piece I've ever done

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Shakes

I've been interested in this workflow ever since Incase started using it, and now that you're on it too, I think I might start poking at it.

LustGarden

The reason I put off learning 3D for so long was because I viewed it as a "shortcut", both in the sense that it might cripple my 2D skill, and also in the sense that I was impatient to learn the intricacies of 3D, just wanted the benefits without putting in effort to study it. Now my mindset has shifted to treating it as a tool with pros and cons to be exploited, and the three major benefits I've found are 1) as a sketching tool to prototype scenes and character poses (as seen in this post); 2) as a way to experiment and study lighting in a scene (something realistic renderings can REALLY help with); 3) as a "fact checker" for various components of the composition (is this perspective really correct? does the lighting on this character actually make sense in reality? What would this character actually look like in this pose in reality?) It's certainly not to say that I have blind obedience to the new tool: it's just another point of data I can use to help inform a better piece and make my work much faster, more precise, and less cognitively taxing.