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Faces are hard, especially since I feel like there isn't really a reference out there to study. Tryna do an anime-esque style, but still incorporate a sense of realism muscularity to it. but I'm getting it. The face on my recently finished deskmat concept (the shading of the lip in particular) is the first real confidence boost I've gotten in a while in terms of constructing my own style. Trying to carry it over into these new characters.

Up next is getting the color/lighting in, then we go to render to finish.

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