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Chapter 14 Page 07 - http://bit.ly/1ylOC5s This page has a little more exposition on the nature of the dungeons. While scripting, I tried to think of the most obvious questions a reader might have regarding dungeon exploration. At this point in the story they're still mysterious places, and any assumptions the reader would have are tied to dungeons from RPGs and other video games. Playing off of that, one of the first questions might be "What if they break a wall / tunnel through", or possibly "Why don't they just teleport to the boss room." First one's addressed here, second one maybe some other time. Now, any correlations to video games should not lead the reader to thinking "I bet this is all inside a video game!" Despite the heavy RPG influences, I can 100% confirm that the story is NOT going to go in that direction. As much as I love tales of players inside fantasy realms (dothack, log horizon, etc) this story is not intended to be one of them. Though, if I ever make a long post about the history and origins of Spellcross, I'll get to talk about how it was originally that kind of story years and years ago, before it had a proper name.

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Comics - Ch14 07

In the City of Aria, the last great capital of the world, life revolves around mysterious dungeons and the monsters that crawl from them. Adventurers gather from the world over to battle in these dangerous labyrinths, seeking the fame and fortune that comes from exploring them.

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