Progress Update: MARCH 2021 (Patreon)
Content
Hey! We want to reserve making devlogs for when we have a substantial amount of progress to showcase since they take a lot of time to make. However we didn't want to leave you hanging until then so we want to go over some of the things we've been working on in a more casual format.
Our main goal is to create a full level vertical slice, for that we need to get at least two playable characters (Red and Blue) with the other two being AI support. There's a lot of things we haven't tried yet like level design, contextual enemy encounters, menus or cutscenes so this objective should give us a good metric on how the production will go.
On a much smaller scale we want to release a new demo soon, the intention would be for it to be the last demo in a while, which is why we want to make Red and Blue as polished as we can before moving on to new enemies, level, etc.
We want to rework the laser towers to make them more engaging to fight and also add a little extra challenge, a miniboss called Valkyrie to showcase more hard and complex enemies, it's also been a really didactic foe to work on as we make our way to designing bosses.
We migrated the project to Unity 2020 so we've been fixing some issues that have appeared after moving. Aside from those we've made some general changes like being able to swap targets while in lock-on mode and changing the reticle to a gray color when you're too far away to use Chase.
As for the main characters, we changed some of the VFX like Blue's launcher (it was my first particle system ever :3) and gave her a ground pound attack, we added some more moves including the Pain Salad you guys voted for in the last poll and the rising kick you see in the cover of this post, can't wait to let you guys try them out!