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It’s been exactly one month since Ep 3 of Monkey was released to the public, and as the ever want to be as transparent as possible with indie production it’s time we sat down and had a very important discussion on the future of the series.


So, as we said above, one month has passed from the public release of episode 3, and everything hinges on how well it does.

Below are the metrics for it on Youtube;



Our hope was to have ep 3 hit 500k in two weeks. After 31 days we’re still under 470k views, ad rev as you can see is pitiful and engagement has evaporated. Maybe we set our hopes a little too high?


It’s not all doom and gloom though, this is the first ep to get this many views in this amount of time. Our patreon support has grown by ¼ after the ep came out and our Scratch & Scritch plushies did ok, see attached images above.


So as of now, we have enough money for voices, sound and music for episode 4. Voice recording begins in 2 weeks and I hope to start the animatic for the ep sometime after.

As for the animation portion of production… things aren’t looking too great.


As you should know, animation, especially frame by frame stuff like we do, it’s obscenely time intensive and expensive. For ep 3 we had a rough animation rate of $20.83 per 1 second of animation and the same for clean up with very minimal edits and redos.


Seeing the recent animation pay discourse has honestly shaken us up pretty bad, we had no idea how pitiful our pay had been compared to other indies and we in no way want to exploit anyone for their work on the series.


With both Ash and I putting everything we had saved in Eps 1, 2 and 3 and seeing how below average they’ve all performed and with how little we can afford to pay our animators, on top of burning myself out horrifically doing 3 eps in a row, we’ve sadly had to come to the conclusion that full animation for this series is no longer financially possible at our current support level.


That does not mean we’re stopping production, however.


There are two possible routes we can take;


Route 1; Animatic hybrid.


Over the past week and a half I managed to solo out 5 minutes and 15 seconds of keyframe animation for our recently released outtakes video.


At our current support level I can do the keyframe route for most of the mundane stuff in an ep, and then go into full animation for the ‘good bits’, that way we can pay our animators an actual decent wage. Over time if our support grows we can return to full animation.


Route 2: Kickstart ep 4 for $100k


We have thought about doing a kickstarter type thing to get the $100,000 we’d need for the animation portion of the ep. We want to pay our animators properly for their time and skill and this would be the best route to go if we want to have ep 4 fully animated.


However with our current viewership and engagement with eps 1, 2 and 3 I’m not sure we could hit a goal of $100,000 in the 30 days we need. 


Is it a risk worth taking? 


What would we do for rewards?


Physical rewards would take money away from animation production and things like animated rewards would take time away from myself working on the ep.


So that’s pretty much where my minds been at these past few days. I’d love to hear your input and thoughts on how we should proceed.

Files

Comments

Anonymous

There is something about the attractiveness that doesn't quite work, and I'm trying really hard to figure out why. I don't want to make any suggestions about the visuals that involve raising the budget, and on the other hand, everything else would still make you reconsider established stylistic choices. But anyway, here are the problems I see: Right now everything feels like a life-action movie to me, which it should not be, considering the visual style. Try decreasing the average shot span from 4 to 3, and even less if it's an action scene. Try splitting some of the shots if it's not possible due to dialogues. Also, vocal effects often hurt the perception, so use them carefully. And finally, colors convey emotions just like audio. The usual environment of your characters is painted with blue and it makes the mood too relaxed (and maybe even SAD) when everything should be exciting... But don't take my words for grant! There are no rules in art. I'm still stuck in a very early development phase with my own projects (at least original ones) and have many things to learn myself. Hope this was somewhat helpful.

Cushion Sapp

I'm a little confused about the "Route 1: Animatic hybrid." approach. Specifically with what exactly it is? Would it be similar to like the Adult Swim cartoons like Aqua Teen Hunger Force, Home Movies, The Brak Show, etc.? Regardless, the best bit of advice I could offer is to make a short in the Animatic hybrid style and gauge the audience response to it. As for the Kickstarter route, coming from someone who has never did a Kickstarter project before, I think you'd have to limit rewards to something like early access or even bigger mention in the credits. But I don't know if there's a cost to setting up a Kickstarter project or anything, so I can't say if it's a viable route.

Zeurel

Thats what the outtakes video was for? It says it right there in the text lol.

AvariceIllustrations

I'd just rather give the money straight to the team, and cut out any middlemen. How do I do that, without someone taking a chunk out of it?

AvariceIllustrations

Damned phone! I also want to mention that the outtakes were a gift that really made my day.